One Dreamer 2022: Help A Burnt Out Indie Game Developer’s Quest To Fulfill A Lifelong Dream.
September 21st, 2022
A narrative-driven, emotional story about the grueling development process behind making an indie game.
Realistic, but easy-to-understand pseudocode puzzles based on C#. Edit over 350 snippets of code from Frank's toaster to playable mini-games.
Meet an extensive cast of charming characters, complete with full English voice acting.
Explore a wide range of atmospheric, pixel-by-pixel drawn environments.
A beautiful original soundtrack was composed over a period of 7 years.
One Dreamer is an indie game about making indie games. You will investigate what it means to invest everything you have into the creative process with no assurance of financial success through an original and approachable programming gaming mechanic.
The difficulties of being an independent game creator must be at least partially depicted in the game, we surmise. It appears that Australian video game developer Gareth Foulkes, alone, is responsible for most of it. It was promoted as a hybrid of The Last of Us and Catherine when it was first Kickstarted back in 2015.
However, the final product resembles the gameplay of Quadrilateral Cowboy more than Sword and Sorcery in terms of graphics. Therefore, it is clear that the seven years it took to get this game to market must have been a very interesting and difficult procedure. We have experience creating video games, so we fully comprehend the unpredictable turns that a game can take as it develops over time and bumps up against reality.
Frank, the main character in the game, has a soul-crushing job at one of those boring, metrics-driven gaming firms that only seems to care about profit during the day. He consistently eats ramen and caffeine. You are entrusted with altering the game’s design every day in ways that only serve the company’s financial interests and eliminate what little fun is left; add DRM, make it challenging for players to cancel their subscriptions, etc. However, at night, Frank works on creating “proxyLIFE,” a social MMO VR game, which is his true passion. He fulfills this commitment to help his friend Luna create and release an independent video game.
The main gameplay mechanic of the One Dreamer game is a fantastic, approachable variation of the coding gameplay you may have already seen in many other places. In fact, there are so many games of this kind that programming/hacking is already essentially a genre. In One Dreamer, you have to use fundamental coding ideas to control the environment around you. This develops into a series of logical puzzles that get progressively harder.
You do not need to be an expert programmer or hold a degree in computer science. You might need to open a door by changing its “open” state from “false” to “true” because the game starts out slowly with boolean changes. There is no manual keyboard entry; everything is done with the mouse only, eliminating the possibility of accidentally creating defects. As you learn about public variables and other more challenging ideas, the challenge scales beautifully. Don’t hold out too much hope. Although you won’t be able to code your own independent game by the conclusion, you will have a solid knowledge of some of programming’s most basic ideas.
One Dreamer expresses a lot of passionate views on the gaming industry and game development in general along the road. From the challenge of landing solid publishing deals to the pressures of adulthood and game development. In some respects, we wish the game had been more critical of the current situation, as small teams toil so valiantly to create games inside a framework that denies them the freedom to be inventive without exhausting themselves. Instead, it tends to portray adversity as honorable and beneficial if it helps you achieve your objectives. like the means were justified by the objective. True, creating independent games is frequently just a labor of passion, but why must it be this way?
The One Dreamer game briefly discusses how difficult it is to differentiate your game in a crowded market at one point. Frank and Luna realize they must put all into it when one of those opportunities arises in the form of receiving some airtime from a well-known streamer, even including a unique easter egg for the streamer. He fails in his endeavor to spend the most time in VR since they don’t fully iron out all the flaws due to the pressure of the deadline.
The streamer community turns against Frank and Luna as a result, even going so far as to dox and SWAT them. They are let go of their publishing arrangement, and Frank loses his day job. It is the undeniable low point in the emotional progression of the game and is a very direct and fair condemnation of the detrimental influence of unhealthy fandoms. The hope that Frank and Luna had of actually publishing their game is destroyed.
To finish the game and deliver it becomes a true battle in every way. Frank is receiving eviction notifications since he hasn’t paid his rent. He is completely spent. He continues to work despite this, motivated only by the promise he made. There is a lot of contrast between the joy of learning how to develop a game and the flow of the creative process and the stress of realizing how much unanticipated time, money, and effort it takes to make a game as well as the uncertainty of wondering if it will ever find an audience.
In Superbrothers: Sword & Sworcery EP, we last saw this extremely blocky kind of pixel art. Even if it takes some getting used to, it has a special appeal that you don’t come across very frequently. The aesthetic is greatly improved by the sparing use of excellent lighting and other minor VFX. Small details stick out, like the way rain streaks down a window pane or the shine of LEDs at night.
There are genuine instances of sensitivity, sadness, and warmth that merit extra praise. Thanks to a fantastic soundtrack of One Dreamer created by composer Ben Yusuf Quinn, these scenes are made to stand out. We definitely got chills from the orchestral swells at the emotionally charged heights. The excellent voice acting skills of seasoned professionals give the characters the necessary depth and personality, greatly enhancing the overall soundscape.
In the conclusion, a strong message is effectively sent about how a game’s financial success is secondary to making even a small number of players happy, about giving people a way to interact online, and about the ability of games to give people’s life purpose.
One Dreamer game is a testament to the often grueling process of creating an independent game. to create an art piece, you must invest everything you are and have. A team of real people with real lives invested their hearts and souls into making a dream a reality, and there is value in their intentions and effort that goes far beyond balance sheets, regardless of whether you as a player wind up enjoying a game. One Dreamer serves as a powerful reminder of this.