There is a strong likelihood that you will enjoy Immortality at least as much as you enjoyed Her Story. Going into this game somewhat blind is crucial to its enjoyment, so we’ll take care to keep all story-related details vague.
You’ve probably guessed by now that this game requires you to filter through non-chronological clips that range from “mundane” filler to downright spooky to purposefully revelatory. It is up to you, the player, to comprehend the timeline and put these unrelated facts together to draw a conclusion. In the case of Immortality, you are examining the three unreleased films starring actress Marissa Marcel to determine her current location and the cause of her disappearance.
In Her Story, the user searches through video using keywords they deem significant. When they hear the word “knife,” they assume it might lead someplace, but then they notice a few references to a nearby tavern and wonder, “Perhaps that’s important?” They eventually traced a very long trail of clues that were purportedly specific to their play experience and pieced together the truth—or at least most of the truth—of the events they were looking into.
Similar things are done with Marissa Marcel’s movie scenes (and behind-the-scenes video) in Immortality, but the player navigates more freely and impulsively between scenes by clicking on things and people they want to learn more about. These sceneries can only be viewed backward, forwards, and at different speeds after being “unlocked” by landing on them using this technique.
Even though you’ve seen the clickable element previously, according to the experiences of our gamers, every clickable element goes to a random scene with the “identical” element. For instance, if you click on the face of an irrelevant extra, you might be moved throughout the three scenes they appear until you decide to click on, say, a rifle. It’s vital to remember that clicking on this gun will take you to any scene with any kind of gun, not only scenes with that specific gun.
Since Marissa appears in the vast majority of Immortality’s numerous scenes, it could occur to the player to click on her face since she is obviously significant (and they must if they want to witness every scenario). However, this quickly becomes ineffective.
It is repetitive and tedious, so if that sounds like it might be a little bit of a problem, it is. The player will initially be attacked scene after scene, leaving them with little to no understanding of what is happening. The aspect of any detective game we enjoy most is the bewilderment caused by the information dump. However, after a period, the vast majority of clicks will take users to previously seen scenes. It’s simple enough to leave and go to another random scene, but after it takes 20 clicks to locate anything fresh, the pace suffers greatly.
The unpredictability of it all seems like a poor ploy to deny the player (much too much) control. There were occasions when we would repeatedly click on objects, such as a bottle of water, to scroll through scenes we had already seen more than five times in case we stumbled onto something new. We occasionally did and occasionally didn’t. We don’t think this is the kind of “strategy” a game ought to promote and compare it to clicking each and every pixel in a point-and-click adventure.
However, Immortality’s only major drawback is this. And it may even be claimed that boredom increases the exhilaration and sense of success when a new scene is found. We were totally taken aback by how ambitious this endeavor was. Immortality features substantial portions of three fictional films that are all shot and written to be incredibly convincing versions of films from various periods, in contrast to Her Story, which was basically shot with a single actress in a single room.
Particularly impressive are the camera work, lighting, writing, directing, and acting. Any future effort that attempts to match this feature of the game will find it extremely difficult. We are certain that every review will extol the virtues of the fictional filmmaking on display here.
Not to mention a few additional noteworthy events and facets of Immortality’s bigger narrative, which is where it will really pique the interest of many players. There are some really nice creepy, and perhaps even spooky, moments to be enjoyed, though it is tough to say more about this without giving anything away.
Should you then engage in this game? The level of enjoyment is greatly influenced by the player. When taking into account the important, detective-like thinking and “choice-making” that the player is needed to do, we would define Her Story as being much more like a game.