The House of Da Vinci 2017: Master Unique Mechanics and Experience The Renaissance
November 24th, 2017
Blue Brain Games
SOLVE MECHANICAL PUZZLES
ENJOY INTUITIVE CONTROLS
EXPERIENCE THE RENAISSANCE
MASTER UNIQUE MECHANICS
PEEK INTO THE PAST
You’ll probably appreciate The House of Da Vinci if you like the Myst or The Room video games. It’s a fantastic game with fantastic graphics, creative riddles, and an overall incredible design. Although the ambiance and scenery are quite different from Myst games, the game still has the same challenging puzzles that will keep you occupied for hours.
Do you recall the sensation you had when you entered a new environment and realized there were just three objects in the space? “Hey, this can’t be that difficult. Just three tiny things are present “You are still astounded that they continue to create fresh puzzles even after spending hours uncovering their complicated secrets again and over. This is essentially how The House of Da Vinci makes you feel: the rooms are small but packed with devices that keep on giving; each one is like a Pandora’s Box full of puzzles, and just when you think you’ve “tamed the beast” and figured everything out, a brand-new, startling puzzle pops up.
You are given a letter by the one and only master inventor, Leonardo Da Vinci, to begin the game of The House of Da Vinci. He vanished but left behind a series of clues for his best apprentice, which is you, along with two devices that will aid you in solving the complex puzzles of his mansion: one that functions as an X-Ray vision, revealing hidden mechanisms inside objects, and the other that allows you to view back in time a series of actions performed by your master while interacting with specific objects, the latter of which is very useful in activating mechanisms that require a longer period of time to activate.
You will progress in your understanding of the circumstances behind Leonardo’s disappearance room by room and problem after puzzle, but you will also make it simpler for an enigmatic individual to follow you and track your actions. The controls in The House of Da Vinci game were a little difficult for us to get used to because there is no free mobility in the game; instead, the navigation relies on clicking to zoom in or on certain locations to which your character is then transferred. The range of rotation that the camera can make around an item will vary depending on the scene.
Puzzle-containing situations are not in any way indicated, and getting to them frequently requires repeatedly zooming in or, if that doesn’t work, doing the same action from a new viewpoint. Additionally, there is no indication on the zoom-in depth as to whether you may go one step deeper or not, thus you will waste the majority of your time clicking around in an effort to locate the riddles. If you have played puzzle games before, this mechanic of The House of Da Vinci game won’t annoy you too much because you probably already know roughly where to look, but you won’t know how much to zoom in or what the best angle for that is.
The House of Da Vinci game has a thoughtful hint system to make up for the puzzle areas’ lack of highlights. Utilizing the hint button will gradually provide you with more details regarding what you should do next. The game forces you to continue looking for the right solution on your own between hints because you can only press the hint button once every few minutes. If the game determines that this information is insufficient and you are still having trouble solving the problem, the hint button will light up again and you will have the option to ask for additional information about the task at hand.
The complexity of the hint system in The House of Da Vinci game varies from puzzle to puzzle; some have only 2 stages, while others have 4. However, none of them expose too much information at once. As long as one doesn’t interpret it as a call for a sequel in the future, the game’s ending is the one thing we really disliked about it. Fortunately, it appears like the developers want to continue the narrative of The House of Da Vinci with a new game.