NBA 2K23 is still in the process of rebuilding. While it has dazzled with some courtside flare and teased with RPG elements like MyCareer, it still has a ways to go before it reaches the championship form we celebrated years ago. With a more dynamic defensive game, improved perimeter play for smaller players, and excellent depth found in The City and MyTeam, the game from last year was a step in the right direction that established the groundwork for a hopeful future.
It will be intriguing to see if Visual Concepts can expand on these developments in NBA 2K23 and continue to innovate on the court while also finding ways to better include the WNBA in its modes. Making VC less invasive is essential as usual.
Other than the Jordan Challenge, which is back with 15 flashbacks from Michael Jordan’s career, we still don’t know much about this year’s modes, but we do know what to expect from the gameplay. This year’s adjustments, according to Visual Concepts, seem to bring a high level of realism to little exchanges between players and how the ball is handled. The following are the main alterations and additions you can anticipate seeing on the court when NBA 2K23 debuts on September 9:
Easier Play in NBA 2K23
Visual Concepts is aware that NBA 2K is a challenging game for new players to succeed in. The NBA 2K23 rookie difficulty setting makes the onboarding process less stressful and should enable new players to get started right away, make shots, and win games as they become used to the intricate gameplay mechanisms.
More Pro for the Pro Stick
With the Pro Stick, you can now execute double throws and switchbacks to give your offensive game a bit more flair and trickery. You flick the stick in one direction, let it return to the center, and then swiftly flick it back in the same direction to throw a double. You flick in one direction for a switchback, let it rest, and then flick in the opposite direction. Your player will initiate a movement but not complete it before moving in response to the subsequent input. The Pro Stick can also be used for cradle layups.
Hang on the Rim
Metered skill dunks are back, and with the Pro Stick, you can now choose which slam to execute by flicking in a certain direction. You can perform a two-hand dunk if you flick up. You can perform a dazzling one-hand dunk if you flick from down to up. A rim dunk can also be executed while holding the stick, in which case your player will hang on. Your player will pull up on the rim in a show of strength if you press up on the right stick.
To make your player swing, you can also move the left stick in various ways. A technical foul will be assessed if you keep your hand on the rim for too long. If a player can bring down the entire backboard like Shaquille O’Neal, it is something we do not yet know. According to Visual Concepts, the rim-hanging technology has been under development for the game’s new-gen edition for a few years.
Shooting is a Weapon in NBA 2K23
According to Visual Concepts, NBA 2K23’s perimeter play is viewed in this way. The stats that govern the jump shot’s shot speed, release height, defensive immunity (how effective it is against defensive challenges), and time impact are varied for each style of a jump shot. Based on the player’s timing of the shot, the latter modifies the shot window (good or bad). In order to increase realism and variation in the offensive game, Visual Concepts is also tripling the number of shot animations. There are five distinct shot meters available to players, and you can pick whether they are above, to the side of, or below the player.
In an unexpected turn of events, the Season play of NBA 2K23 allows you to gain an additional 15 shot meters. This year’s shot feedback is different; the green success light doesn’t appear until the ball contacts the rim. This adds to the drama and should keep players close to the goal until the end of the play rather than forcing them to switch to defense when they know the ball will be in the goal immediately after release.
Killing Stalls with Adrenaline
Some players dribble aimlessly on the attacking end, stalling the game and extending the shot clock. A fresh adrenaline meter ought should prevent this. Under the stamina meter, each player has three adrenaline boosters available. The adrenaline depletes more quickly the more they exercise and perform specialized actions, like sprints. Passing and shooting should be encouraged because once the adrenaline is gone, there’s a strong probability the defense will win.
The footing of defenders was extensively revised by Visual Concepts’ movement team in order to lessen the effect of slipping and enhance the realism of planting and sticking with the ball handler. You’ll see three new tiny meters under the ball handler that depict the position of the defense in one-on-one situations. The player takes up the center meter if the defender is directly in front of them. They are in the left one if they lean to the right. The ball handler will either be cut off, lose the ball, or grab it and forced to pass or shoot if they attempt to attack the occupied zone.
Although it appears that this approach involves some luck, Visual Concepts claims that there is sufficient time to respond to player moves. It’s harder this year to swat away a shot once it’s been fired. Visual Concepts reduced the amount of blocking while introducing fly-by blocks to get an advantage on perimeter shots.
Improved A.I. of NBA 2K23
According to Visual Concepts, it would take two hours to analyze all of the modifications made to this year’s AI opponents. In other words, they run dynamic game plans, pick and roll better, and attack more strategically. Star players have their own dynamic AI system that mimics how they would act in real life. There are a maximum of four AI-specific movements for each star.
Badges Sound More Confusing But Better?
The produced player badges are returned in NBA 2K23. Visual Concepts discovered that players were becoming a little bit too powerful in last year’s game by stacking the same badges. The badges have been separated into levels in order to prevent this from happening again.
The first layer of NBA 2K23 has eight badges, the second contains four, and the third contains four more. The least useful badges are those in Tier 1. (yet still helpful). To use the other tiers, the price increases. Prior to using tier two and three badges, as stated by Visual Concepts, you must use tier one badges. It is hoped that this technique would increase the variety of badge load-outs and encourage the player to use more forethought.
In the game this year, the Squad Takeover ability doesn’t immediately ignite the entire team. Now, before Team Takeover begins, each player must perform on the court to fill their respective section of the meter. It’s one more way NBA 2K23 tries to highlight the true spirit of the game.