Growing My Grandpa! 2022: Enjoy the Horror Atmosphere and Discover Multiple Endings
July 13th, 2022
A story of the pain of desire, the weight of loneliness, and the need for intimacy
Dark, dense lore that combines science fiction, sympathetic magic, and speculative neuroscience
Virtual Pet Elements: The entity known as your Grandpa needs to be fed and educated! Keep Grandpa content and it will have much to offer you...
Unsettling FMV-inspired graphics
An intensely atmospheric soundtrack
Two very different endings based on your understanding of the lore and your interactions with Grandpa
Growing My Grandpa, which absolutely oozes atmosphere in everything it does and is really cunning with the information it gives you, felt to us like a lovely body horror experience. It was almost as if we had our own little eldritch child. The narrative offers some room for interpretation; you may think the story is occurring in her head, speculate that it is some sort of scientific atrocity, or speculate that it is something else entirely, something otherworldly; in that way, it is somewhat reminiscent of “Who’s Lila.”
Despite the fact that Growing My Grandpa is primarily a reading game with some set adventure components, we feel that there is adequate visual stimulation. We particularly liked the “FML-Inspired” cutscenes for the monster since we could truly feel his presence. The game is supposed to take 60 minutes, but it took us 90 because we were reading the notes and such. As of the time of this review, we only received what we consider to be a terrible ending; it’s not entirely clear how to obtain the other one. We may not have been into it for the first ten minutes or so, but we believe the narrative picks up steam around week two.
Please be aware that we will discuss Growing My Grandpa’s overall premise, which could potentially spoil portions of the experience.
The playable flashbacks in the Growing My Grandpa game show the little girl growing a “grandpa” in her basement, but it is evident that whatever is growing down there can’t be a human. Therapy discussion follows these playable flashbacks. It’s not really clear if the monster is going to be a friend or eat you; you just never know. All we can say is that from a visual standpoint, the thing looked somewhat dodgy, and we wouldn’t want to be feeding it with our arm next to it. We would say that generally, the writing in this game is really pleasant; it builds the story very nicely, and we personally found it to be very intriguing.
We will estimate that the choice of music and sound effects contribute 50% of our enjoyment of horror games, and in our opinion, you made all the correct decisions there. We believe the mood was a consistent element of the game, and we believe the visuals excellently matched it.
Growing My Grandpa’s mystery and the uncertainty of the plot’s direction were both really enjoyable. We found it appealing that the relationships between the “characters” weren’t overtly malevolent; rather, they gave you a sense of familiarity while still making you wary. With the exception of the lesson, which we probably didn’t need because, well, that nose was pretty much invisible ;), we never really felt like the writing was forced on us. Furthermore, we believe all of the other material really enhanced the plot. We don’t know what good writing is if this game contains poor writing.
According to us, the choice of music and noises is what really makes a game like this work, and we believe you pretty much got it all right there. It’s incredibly ambient and immersive, and we didn’t notice any flaws. Growing My Grandpa has several excellent 3D sequences, particularly the creature design and the final crawl.
Growing My Grandpa’s ambitions appear to be optional (we believe there is another ending you can get, but at the moment, we are not sure which variables to follow).
There are only a few minor elements about Growing My Grandpa game that caught our attention. We don’t have any major problems with it. We didn’t like how you would hide things in the locations that you had already visited; we can only presume that you did this to save some development time rather than to create more material.
The tutorial Growing My grandpa probably didn’t need to be there, and the way you pushed it seems like it might have been done more effectively with some visual cues. For instance, feeding it doesn’t require instruction; it’s only challenging to notice his “nose”… Additionally, sometimes overlaps in interactions might result from using those two different pointers; for example, you shouldn’t have to switch hands in order to read an empty note. Additionally, make an overlay for the game; if players can’t take screenshots, they won’t be able to share them.