The Caregiver | 終焉介護 2021: Experience A New Fantasy Horror Game
April 3rd, 2021
Immersive experience: An atmospheric, photo-realistic graphics intensifies the horror experience.
VHS film aesthetic: VHS aesthetic emulates the look and feel of CRT screens including phosphor screen trail and bleeding, VHS tape noise, interlacing, and jitter in the analog video signal adding extra immersion to the horror experience.
Psychological horror: The game will drive you insane.
Japanese Theme: Environment art inspired by Japanese horror films.
The game has autosave.
The Caregiver (TCG) is the most recent j-horror experience from Chilla’s Art (CA), which hardly needs an introduction at this time! It’s no secret that we’re enormous fans of theirs; we’d like to review all of their games, but that’s easier said than done because you need steel nerves and aren’t prone to mini-heart attacks. If you enjoy Japanese horror films and wish to be a glorified “extra,” play any of them!! Our first was while working at The Convenience Store (TCS), but that was because we bought more than we bargained for.
But, because the developers had sweetly provided us with a key, we just had to resuscitate ourselves and get right on it!! Every travel thus far has been really uncomfortable, and you wonder when they will lose their no jumpscare hot streak. That’s always a nice little extra to get you pumped up! The Caregiver (TCG) combines all of those games—the best features of each. But has Chilla’s Art (CA) finally depleted its resources? But we don’t really mind.
In The Caregiver (TCG) game, You’ve been assigned to care for Koga Shuichi, a recluse in his 80s who is suffering from dementia(?). When we arrived at his house, it is highly cluttered, and his family members are nowhere to be found. He starts acting strangely, but that’s nothing new in this line of work, right?
It’s simply another day at work; prepare and proceed to your client’s residence. Explore the silent, dim, and ghost town streets, and perhaps look for patron cards. When you arrive, you must attend to his needs, such as bowel motions, hygiene, and safety. However, it goes without saying that you must first locate him (wow). Pace yourself while you explore the house, making sure there is no danger from whatever or whoever is creating the noises.
How? Because the house is a shambles, you’ll need tools, keys, and a ragtag inventory to get inside areas. Don’t even consider quitting (unless absolutely essential) your job; you won’t be able to or will be offered the opportunity to anyway 😉 There’s the 1 canon ending to go on in a supposedly new decision! And it will follow you beyond the grave.
It will undoubtedly remind you of Ju-on, The Grudge, or if you were unlucky, Scary Movie 4. The classic settings and locales from such flicks make tense cameos in The Caregiver (TCG), but with a Chilla’s Art (CA) twist! An extremely tragic story that affects the audience by compelling them to visit areas they knew were horrible ideas… To mention a few, there’s the attic, tucked-in bit, and bathtub. Then there’s the RE7 trend of scary old people going around, which makes you suspicious of the entire situation.
Even before you arrive, the worry of the too quiet neighborhood and “out at night” fear takes hold… And it’s even worse at the residence, where we were appalled by the messiness and want-to-die atmosphere. The halls are longer than they should be, with a plethora of sliding screen doors—trying to open each one is as stressful as playing peek-a-boo!!
There’s even an achievement in The Caregiver (TCG) that confuses you since you’re afraid the developers will betray your trust by not including any jumpscares!! The sound design is both immersive and menacing! With the smallest of noises freezing us, we took shelter in the yard more than once…
It generated a lot of compassion for both parties. To begin with, being a caretaker may be a thankless job that is both mentally and physically draining. We felt that, if the occult is removed, it accurately depicts the loneliness that comes with heavy labor.
Second, put yourself in the position of the “helpless” clients. Typically, these are persons who have been abandoned by their own family members, so there is already animosity and a lack of permission, and a desire to be treated as babies on their end. But, on the other hand, it could have been the ideal answer; we hope we don’t have to stoop to this as well…
Lastly in The Caregiver game(TCG), there’s some of the old = disgusting, useless mindset. Perhaps it’s the reality that staring at what could someday be you aren’t a nice concept. From where you are, there is a strong parallel between life and death. The unavoidability, and equally liable to be given away at the drop of a hat… In reality, “the carer” could be a metaphor for God because there is so much longing, remorse, and resignation.
Story-wise, you nailed the sequence of events, but the style and what it turned out to be were too far-fetched. There have always been religious and folklore components in Chillas Art (CA) titles, but it felt a little too much here in terms of presentation, and the mystery stirred. Also, why can’t the developers ever agree on a single, consistent method of saving progress across all of their games? This would save time and eliminate the need for experimenting.
Autosave is inconvenient in The Caregiver game because leaving without clearing the current day will resume it when you press the ‘continue’ button. We assumed that either The Caregiver’s (TCG) area save or MC’s manual saves would satisfy… Accessibility, you must quit the application rather than simply navigating to the main menu. The Convenience Store (TCS) is experiencing a negative flashback.
There is one nitpick we’d want to make, and we’re not sure if it was done on purpose, but the doors closing on their own at predetermined intervals are horrifying. We get hinged doors, but complete sliding doors?!? It was amusing at first, but quickly became unpleasant and distracting!
The Caregiver (TCG) shouts out The Grudge- but you’ll be surprised! Launch bugs will be far gone before your uneasiness, suspicion of old people, and dissonance in following a similar vocation. The fear of always having something about the house, whether in the form of disorderly sights or unsettling noises, can become too much. The story’s pacing was superb, as was the development of tension, which climaxed only at the end after putting your heart to the ultimate test! Despite the ghostly twist, we felt tremendous empathy for everyone involved and a newfound respect for the elderly.