Oneiros 2020: Enjoy Psychedelic and Dreamy Visions
March 27th, 2020
Coal Valley Games
Immersive, story-based gameplay
A beautiful surreal world filled with details
Hundreds of interactive items waiting for you to discover
Fully voiced characters
Interactive laptop with 2 mini-games embedded
Amazing graphics with advanced lighting and effects
Psychedelic, dreamy visions
Many puzzles to solve
Escape room mechanics
Many interactive, fully physics-based items
The majority of Oneiros is a competent and engaging point-and-click adventure, but there are several dubious modifications that almost made the game unplayable. We finished the game and are happy we persevered because we mostly relished the time we spent playing Oneiros. On a few occasions, our state of mind shifted from good to bad, mostly as a result of a frustrating psychedelic maze and a difficult platform level. They nearly convinced us to give up on the game altogether.
In Oneiros, when Liam awakens, he discovers that not everything is as it seems. A hacked computer and locked doors are just two indications that today is not an average day. He’s got a headache, and he can’t remember things. When circumstances begin to seem bizarre, Liam understands he must leave this jail and gradually piece the past together to see why everything has changed so drastically. Liam mostly narrates the tale by making notes about the things he looks at. He can stroll through certain spots that set off voice reenactments of past happenings and the occasional brief dream sequence.
Oneiros’s narrative is not particularly comprehensive and is rather short. We don’t get to know the characters because Liam doesn’t interact with them much. Despite this, the tale is still engaging and complements the puzzle components well.
With four acts, the game plays like an escape room. To move on to the next act of the story in Oneiros, you are constantly attempting to leave the chamber. You can run in addition to walking. Being able to run is a wonderful addition because the environments can be fairly large.
Liam can pick up, turn, and rotate objects to investigate them. This occasionally reveals important details and triggers a verbal response. He keeps items he doesn’t need and has an infinite inventory. We were unable to discover a method of releasing picked-up inventory items. The controller makes inventory management somewhat difficult. Even with the sensitivity set to a low level, it is still simple to miss the object you require. We eventually gave up and switched to the keyboard. Although it isn’t our preferred method of control, the gamepad was too difficult to use.
Only a small number of the objects in your inventory can be picked up, and while almost everything can be examined, you cannot combine items in your inventory. When an object cannot be placed in your inventory, it must be immediately discarded, frequently leaving a heap of rejected things on the ground. It might be challenging to pick these up again in the mess, and we occasionally have trouble locating a crucial object that has been buried beneath the clutter.
Some of the details are ingenious, such as a pinboard where you may arrange objects and a laptop that requires a password to access where you can browse for information and play two minigames—one featuring skating and the other a peculiar platformer with a unicorn. The third minigame with a leaderboard appears later. Even though the games aren’t great, they are nonetheless enjoyable.
Finding lock combinations often involves looking carefully at things, surroundings, or audio cues. While we did occasionally become perplexed by some of the directions since the graphics were ambiguous, they generally seem logical. Drawings that describe how to complete the major puzzles’ directions are included. These can occasionally be vague, but not to the point where the problem is ruined.
In Oneiros, there is a strange hint system to assist you if you get stuck. You’ll get a small hint as to what to do next after finding and consuming some candy. However, the hints are somewhat general and won’t necessarily assist you with the puzzle you are having trouble with. They occasionally provide you with hints for tasks you have already finished. The hint mechanism of Oneiros, in our opinion, needs improvement.
Although there is a setting to change this, the camera we encountered was quite sensitive, and it can still be too fast when scanning the area. The game also includes some hilarious parts that occur at the most unexpected times. We thought the game looked good. It features some realistic-looking items and locations and is vibrant and colorful. Even if the dream segments give the game a somewhat weird sense, the overall visual appeal was good.
The sound in Oneiros is excellent. The game features some lovely soundtracks that may be changed by turning on or off radios. There is no music playing at any time. You can decide whether or not to solve the puzzle while listening to music. We anticipate that the game’s soundtrack will be excellent, but it is not yet available as DLC.
An unexpected and excellent addition was the voice acting. Most of the time, it was professional sounding. Professional voice acting is uncommon in puzzle games in this price range, so this is a plus. You’ll also hear some lovely sound effects for special effects.