
We Were Here Together 2019: Uncover A Dark History Of An Insane Spine-tingling Story
October 10th, 2019
Total Mayhem Games
Spine-tingling story: uncover a dark history, and become closely acquainted with the malevolent being known only as ‘the Jester’. Who, or what is he?
Walkie-talkie: you must communicate to progress – find out just how good you are at describing and explaining your surroundings
Puzzle packed: work together to solve this captivating digital escape room
Mysterious locales: explore the expedition base camp, frozen Antarctic valleys, and the sinister Castle Rock itself
Total Mayhem Games developed We Were Here Together, a first-person coop puzzle game. You and your partner explorer have been entrusted with finding a way out of the intimidating castle grounds in which you have become lost. Will you be able to escape with a lot more puzzles than in prior installments? The We Were Here series is an intriguing spin on the puzzle/coop genre that some of us urgently need, putting two players through medium to difficult problems where cooperation via voice is required.
There isn’t much to say about each game’s plot of the We Were Here series. They’re sort of connected, but hardly mandatory to experience the game, and the story isn’t the game’s main focus. The concept is that you play as one of two explorers who discover a secret castle that is ruled by spirits or is cursed in some way. As you progress through the third game, the story becomes more engaging, but it is still far from outstanding or even good. It’s adequate/acceptable, but no one is going to play a Myst-like coop game for the plot. If you want to dive into the lore/story, there are books and other lore/story bits and pieces scattered throughout the games.
You’ve been missing out if you’ve never played a game like Myst or other first-person co-op puzzles that require you to take notes on paper or other formats about the riddles and try to find out answers. The genre isn’t at its finest, and we wish we had better and more sophisticated triple-A games like Myst or We Were Here, but the difficulty and hard thinking in games are becoming increasingly rare.
We Were Here Together is a first-person co-op puzzle game in which you play as one of several explorers trapped in a mysterious castle attempting to escape. Except for a few moments in each of the three games, you’ll be mostly separated from one another and will need to communicate in order to progress. To avoid spoilers/surprises, we won’t go into depth about the puzzles themselves, but suffice it to say that they range from simple mechanics like matching symbols to complicated ones like combining and swapping things from one player to another in order to fulfill tasks. You may even be required to put down information that brings back fond memories for some of us from our days of playing classic puzzle games.
We recommend playing with a person you know who is easily stressed out because the series of problems will be difficult to talk about and figure out. Patience is essential, and if you’re not new to puzzle games, the We Were Here games won’t be too difficult to figure out.
We wish the puzzles had been more complex while we were finishing the last game of the We Were Here series, but for such a tiny team to produce a practical, engaging, and tough puzzle co-op game is quite an accomplishment.
For indie, the audio design is quite good. We Were Here Together’s soundtrack is excellent, far superior to that of the previous two games. Because the story became more complex in the previous game, the voice acting became more prominent throughout the game, although we wouldn’t call it good. To be honest, it was very mediocre. The sound effects and everything else you hear throughout the levels is adequate but nothing to write home about.
We believe that the ambiance of We Were Here Together is equally as vital as the gameplay; it is a puzzle game, and the We Were Here series is quite visually appealing. The locations are varied and always correspond to the problem mechanics that you are subjected to. Creepy dungeons, intricate interiors, somber rooms, and everything else contribute to a really nice-looking ambiance that won’t stress you out too much.
There were no performance issues with the games because they were largely played indoors; however, there are multiple flaws in each game, ranging from issues with connecting and loading checkpoints to some puzzles not triggering. Fortunately, the game is divided into chapters, and you may easily reset or replay any puzzle room/chapter at any time.