
The Henry Stickmin Collection 2020: Choose Your Own Unique Adventure
August 7th, 2020
PuffballsUnited
An Old Series, Remastered
A Grand Finale
Escaping the Prison, Stealing the Diamond, Infiltrating the Airship, and Fleeing the Complex.
Enjoy total of 6 episodes.
The Henry Stickmin Collection is a collection of adventure games centered on a stickman named Henry. The game consists of six episodes, five of which are remastered versions of flash games with the same names as the in-game chapters. We never played the flash version, therefore this review is based solely on that.
Even though its characters are stickmen, The Henry Stickmin Collection performs a wonderful job of providing animations in all of its options. The animations are slick and constructed with great care to convey the message. They are usually brief, which makes sense given that you will be seeing a lot of them. It’s always exciting to view the cutscenes for the first time, especially when there are a lot of things going on at once.
The story of The Henry Stickmin Collection isn’t the game’s strongest point. It just helps to provide a rationale for Henry, the primary character, to act the way he does. Despite the numerous endings, instead of giving a lengthy plot, it largely relates to what happens if he escapes on that specific route. However, the last episode does a better job of making the choices significant. Because of what transpired, we were moved by one of the endings.
As previously said, The Henry Stickmin Collection game is a choose your own adventure game. The majority of your time will be spent deciding between several possibilities for dealing with a scenario. There is usually just one answer that will take you to the following scenario, as the others will kill you. Having said that, you don’t have to worry about picking the wrong ones. One of the highlights of the game is observing what happens when you utilize a specific object, even if it fails. In any case, determining which is the best option is nearly difficult, so feel free to make your own.
The Henry Stickmin Collection game has numerous references to other games. Expect to see some absurd possibilities, such as Mario’s powerup or Minecraft blocks. We didn’t catch all of the references in the game, but we found it humorous anytime we came across something we knew, especially when it didn’t make sense in the context.
Having said that, you’ll spend a lot of time viewing animations in The Henry Stickmin Collection. Although this is beneficial initially, replaying the same cutscenes over and over again to obtain secrets might become tiresome. This is exacerbated by the game’s introduction of a collectible called bios, which requires you to right-click everyone to obtain their biodata. When you miss persons that depart rapidly in the cutscenes, you must replay the same sequences numerous times.
Rapid-fire incidents can be aggravating. Some sequences will put your reflexes to the test, needing you to make a quick decision. The problem is that you won’t be able to click on them quickly enough the first time – you’ll need to place your mouse where they’re supposed to go and spam your clicks until it appears. Fortunately, retrying these scenarios doesn’t take long.
We completed The Henry Stickmin Collection game in 5.1 hours after testing all endings and failures. The game’s difficulty stems from obtaining the secrets required for accomplishments, which are previously detailed in a Steam guide. Some bios can also be difficult to spot – you frequently have to click on someone who just appears for a few seconds in a protracted cutscene. Furthermore, focusing on clicking the bios can prevent you from understanding the story, as your attention will shift to identifying people to click.
The chapters of The Henry Stickmin Collectionthemselves were enjoyable to play. The majority of them are straightforward enough, except the last one, which was more complicated due to the options. We had trouble enjoying the game since there are simply too many options and plot variations to try, especially because it accounted for the endings of the previous two chapters. It may have the most content of any of them, but the choices are essentially linear as a result. To be honest, we favor a simpler one with many tale branchings, such as the earlier chapters, to this. The only thing we don’t like is that the game isn’t optimized for full-screen gaming. Furthermore, when we played one of the options, we encountered a loop and a crash.