Since the game industry discovered that they can develop sequels to classic series without updating (i.e. making it 3D), their style and gameplay are better and more connected than ever. Teenage Mutant Ninja Turtles: Shredder’s Revenge is one of these ancient games that uses the 2D pixel design to tell a tale from another era without the need for remakes or remasters.
Dotemu, which has positioned itself at the top of this industry by paying close attention to its partnerships, revealed Teenage Mutant Ninja Turtles: Shredder’s Revenge beat’em up multiplayer game for console and PC (someone please build an arcade! ), and we’ve already had our hands on it via Steam. We were curious to see if the gameplay of Teenage Mutant Ninja Turtles: Shredder’s Revenge was as intriguing as the videos suggested and if it took a different path than Streets of Rage 4. Two whole episodes are sufficient to form an opinion.
There is no better way to transfer oneself to the beautiful 1980s and early 1990s than to visit Bebop and Rocksteady. Their gaudy demeanor, punk, and casual military appearances embodied the street stereotypes of the day. They are the main subject of the first two episodes of this new series of Ninja Turtles on the Foot Clan’s assault on Channel 6 Studios in New York. The emotive animations and bursts of color, along with a set of quick predictable movements, are an excellent portrayal of what you will encounter in this game. But keep an eye on them because they are swift and persistent, so don’t expect fights to be easy.
These two episodes sum up our experiences with the new Ninja Turtles game, which has left us rather satisfied. Tribute Games has brought back the limited fight zones where direct conflict is virtually inescapable, as well as shorter levels (about six minutes each including the final fight) to keep the flow going. Knowing the flaws of past beat’em ups, Teenage Mutant Ninja Turtles: Shredder’s Revenge has almost no pauses between portions; you can’t afford to take your finger off the attack button for even a second. This title has surprised us the most because there is no place for boredom.
Another issue with this genre is that it can become tedious after bashing up hundreds or thousands of the same basic foes by pressing buttons that make no sense. In this case, the developers’ goal has been to increase the number and range of battle motions, greatly raise the combos, and add oomph with the multiplayer option.
The basic assault in Teenage Mutant Ninja Turtles: Shredder’s Revenge has only one button, but it can be paired with jumps (or super jumps), grabs, and special movements. Dodge is vital to prevent getting beaten up too much, because even if the demo difficulty is mild and enemy strikes don’t take away too much health, things may become a little tougher when the stronger ones appear because the enemy ninjas are highly active.
While walking through the hallways of Channel 6 film sets, you’ll encounter some enemy variants such as object users, ninja sword users, and even robots. Even if the scenes are visually appealing and designed to minimize the genre’s previously noted repetitive tendency, involvement is limited at this time. Some secrets can be discovered by breaking something, and sewers must be avoided at all costs.
Master Splinter and April O’Neil must be added to the classic ensemble of Donatello, Leonardo, Michelangelo, and Raphael (or Don, Leo, Mikey, and Raph, as they appear on screen). Because the range of motions is the same for everyone, with the exception of a few unique special ones, your choice is based on your preference and the balance of strength, speed, and strike range. We played the demo with practically every character, and the best for us were the ones where speed was prioritized over strength because being able to rapidly maneuver in and out of the 2D firing line is quite handy (dodge is a horizontal movement, not a vertical).
Playing with four friends in the massive Ninja Turtles arcade was something we truly appreciated in arcades, and this will return in this game, with multiplayer online and offline modes. Unfortunately, we haven’t been able to test the results of Tribute Games’ apparent hard effort in this area: there are a lot of combos, support, and animations that appear to be very stylized (as shown in the videos).