Vampire Legends: The True Story of Kisilova – The Beauty of 18th Century Europe
December 3rd, 2015
62 hand-painted areas depicting remote lands of 18th century Europe.
Your fellow investigator will often come to your aid.
36 challenging mini-games and 21 scenes with hidden objects.
14 intriguing characters to meet during the investigation.
Additional adventure with multiple endings!
Vampire Legends: The True Story of Kisilova is a HOPA game that provides a fairly typical vampire experience. The elite in Vienna has heard reports of a string of murders following a deadly plague epidemic. The government has decided to act in response to the danger of the disease spreading as well as murmurs of a curse in the salon rooms of the wealthy. We’re sending you and your companion, the official royal investigator, to find out the truth and put the rumors to rest.
The parts of the Vampire Legends: The True Story of Kisilova’s plot already have an intriguing overlay because the game is based on a genuine story, but it is not one that the game is able to consistently deliver. Exposition is provided by your character’s notes, the discovery of papers, and brief exchanges with other characters. The delivery is straightforward, with little nuance or subtlety. And, despite the fact that it is an investigation, the plot is presented in such a way that all information is learned during the game’s playtime. There are no components of hidden knowledge that can be discovered through special ways, and there are no side stories. Vampire Legends: The True Story of Kisilova’s execution is predictable, gradually building to the climax, and hence the tension is ultimately absent. Even the option to try to identify who is guilty does not add to the plot’s tension, which is only saved by the overall mood. The plot moves along nicely, the pacing is good, and the backtracking for objects and playback of HO scenes, among other things, does not disrupt the flow.
The few characters you do encounter are either desperate or dying and the rarity with which you encounter them adds to the game’s sense of danger. This appears to be a village on the point of extinction. When mixed with the desperation and dread of characters like Rose Vlayna, an element of compassion is encouraged, giving the player’s investigator a greater desire to fix the issue at hand.
The characters are never fully developed, even though they are employed to propel the plot ahead and provide more motivation. Characterization is frequently done through appearance and inferences from the characters’ surroundings and residences in games like this, where lines are usually poorly voiced and very to the point. This is when the game’s mediocrity shines through, as the secondary characters have received minimal attention. Even your personal assistant isn’t fully formed. The player’s sense of compassion and moral goodness drives motivation in Vampire Legends: The True Story of Kisilova, rather than offering relevant reasons to complete activities. While relying on these player components isn’t inherently a bad thing, it does indicate sloppy authoring on the side of the developers.
The conventional HOPA control method is used in Vampire Legends: The True Story of Kisilova. Whether you’re playing a puzzle, minigame, HO scenario, or simply exploring the landscapes, the mouse is your primary way of interacting with the universe. The mouse is at the center of everything. And the mouse is responsive, with plenty of clickable spots and a precise cursor despite its size. Scenes, where you must manage the momentum and direction, are one area where the game struggles with control. It’s quite aggravating to only be able to use static clicks in sequences that require smooth motion. When playing such situations, it’s clear that the game engine prefers static backgrounds because the controls don’t lend themselves well to this type of interaction.
The majority of the quest design and objectives are rationally tied to the settings you’re in, and the sequence of objects you locate is perfectly appropriate to your present goals. You won’t have any objects in your inventory that aren’t being used for a long time, clogging up the restricted space. There is some going back to prior locations, but it isn’t overdone, and it doesn’t feel monotonous when new components and hints are revealed. However, there are a few faults with the Vampire Legends: The True Story of Kisilova game that is very common in the adventure game market. The majority of object interactions are rational, but a handful is perplexing and completely absurd. It disrupts the flow of the game when you realize you need to smash glass rather than pry something open with the crowbar… The rocks strewn over the area would have made excellent smashing instruments!
The riddles in Vampire Legends: The True Story of Kisilova themselves are quite commonplace. Reworked versions with a fresh graphical motif that fits the Serbian context and backward provinciality of the time. They’re not overly complicated, and the game makes no attempt to streamline the player’s experience by varying the difficulty of each task sequentially. There is no logical progression here; rather, the puzzles are chosen to make sense in the context of the problem to be addressed. To repair the fountain, one must solve a pipe puzzle to resolve the water flow, and while this is true to the story, the puzzles may have been altered to grow in difficulty, for example, increasing or lowering the number of pipes would make this puzzle tougher or simpler.
The graphics in Vampire Legends: The True Story of Kisilova are really impressive. The photo-realistic approach is well-executed, and while we’re not big fans of this style of art, it provides credibility to the story’s historical basis, which is appropriate given that it’s largely based on true events.
The photographs of Vampire Legends: The True Story of Kisilova have a gloomy tone and vibe, and the abandoned town, which is littered with stray belongings, provides a sense of mystery and oppression that fits the gothic themes. The tones are low and muted, and the colors are drab and lifeless. It’s quite evocative, however, it has a few flaws with the HO scenes. The HO can be difficult to notice due to the lack of tonal values. They merge into the darkest tones, and while this adds difficulty to the scenes, it can also lead to dissatisfaction because the scenes are too bland to view effectively without adjusting the monitor. If you play on a more current setup, the Vampire Legends: The True Story of Kisilova game supports a variety of resolutions and widescreen compatibility, so pictures aren’t distorted.
Vampire Legends: The True Story of Kisilova’s scene composition is excellent. The use of positive and negative spaces to hide objects, as well as a clear foreground, midground, and background to encourage the player’s perception to focus on specific areas and avoid placing objects near the hint buttons or exit area, is amazing. It’s encouraging to see how well the game incorporates art theory.
In regards to the game’s music, Vampire Legends: The True Story of Kisilova’s production values shine. The music is wonderful, with dulcet and evocative tones. The low horns and drums have a threatening baseline, while the woodwinds’ spooky piping adds an unnecessary layer of suspense and loneliness. The use of synthesized voices adds a lamenting element as well as a spiritual undertone. It’s eerie, and it contributes to the gothic atmosphere created by the graphics. The tracks are varied enough to avoid becoming monotonous.
The voice acting, on the other hand, is abysmal in Vampire Legends: The True Story of Kisilova. The vocal direction is poor, the characters speak in monotones without stress, and the speech lacks pauses for effect. Instead of using vocal performances to communicate fear or stress, the game compensates by using filters over the speakers during dramatic situations. The accents help to compensate for the terrible performances, but they aren’t enough to improve the overall quality of the voice acting.