The Panic Room: House of Secrets 2020 – Review
April 27th, 2016
Over 2000 story-driven quests.
2 alternative storylines are presented in the best traditions of Agatha Christie’s fiction.
23 unique characters with their own unique stories.
17 highly detailed locations to explore, 9 game modes to master, and an infinite number of mysteries to unveil.
5 seasons of engaging narrative in ultimate hidden object experience already appraised by millions of gamers worldwide.
“The Panic Room: House of Secrets” is a game in which you have to find hidden objects. You’ll have to solve a variety of puzzles as you explore the old estate. Only at the conclusion of your journey, you can truly comprehend the actual cost of liberty.
Where to begin (or skip to the bottom for the basic storyline of The Panic Room) – Let’s start with Real Money. If you have a lot of extra money (we’re talking $100s or more) to spend on a free game, that’s great because otherwise, the player reaches a point where they can no longer play because Steam players have no way of obtaining the gold coins required to continue without purchasing them. Other systems, we understand, reward users with gold coins for listening to commercials. This is unfair to Steam users and pushes them to either quit or spend money.
Your Steam buddies (and the game’s Friend bar) are drawn from your Steam friend list. If none of your Steam buddies play or stop playing, you’ll be left with no one to play with, which is an undesirable element of the game. So now the Steam player must go to a forum or discussion page and recruit “strangers” and hope for the best. If you are successful in recruiting people, your in-game Friend Bar will be packed with both players and non-players. The ones that aren’t playing can’t be removed from your in-game buddy list, and your Steam friend list is now bloated with people you only play within this game. This could be an issue. If you have hundreds of individuals on your Steam friend list, you’ll have to sift through the in-game Friend list to identify the few people who are actually playing this game with you. There should be no fuss if you add a bunch of extra “friends” to your Steam account friend list. This is something that the devs of The Panic Room should think about.
The challenges presented by The Panic Room game appear to be enjoyable. However, because there are hidden conditions involved, the explanations are not as clear as the paragraphs of writing make them appear. Furthermore, completing the challenges is incredibly difficult. We have yet to complete a single challenge out of the eight that have been presented thus far, each of which takes around a week to complete. It’s hard to believe, but it’s true. It appears to be simple, but the three or four overlapping challenges are perplexing; the player can never find enough pieces of things to complete collections and is never told where the pieces can be found; the player must collect literally hundreds of items just to get the first prize, and each challenge has at least three stages. Even if they spend all of their time (and plenty of it) trying to complete just one of the three or four challenges presented, most people will fail.
Other “Challenges” – To add to the already perplexing nature of the game, there are four additional sections in The Panic Room that are Extra challenges. The back yard, where we still have no idea what to do or why we should go there other than to play the severe health bar draining extra rooms after 40 hours of playtime. There are more things to do there, but we have no idea how to do them or even what they are, or why they are there.
Extra storylines for VIPs are just more stuff to do. 4 NPCs have additional tales to follow, each with three levels and a weekly cost of 30 gold coins. Because there is no “Are you sure?” button with this, one can easily and accidentally spend gold coins by clicking on the NPC character, and clicking on them more than once either take the gold coins and gives more no time, or simply switches the NPC character and a new storyline while losing the first extra storyline. and YES, we are aware of this because we made a similar error in The Panic Room game and essentially spent money as a result of it.
Robbery – In this game, the player can open other players’ safes to “take” them. The Panic Room game encourages this type of behavior. We’re not sure why. However, if the player steals enough safes, they will receive a prize, and if they follow the trail of evidence (which they have no idea how to do), they will receive another prize. It’s perplexing, and the answer provided makes no sense.
If you have friends, you can wander around their rooms and collect food and token prizes, which is a lovely feature. While the player is there, they can interact with various objects in the friend’s room to do something good or something bad. (The player can also buy these items in the store for a lot of gold to offer their room visitors something to do.) Regardless of whether the player does anything nice or bad, they get extra stuff that they can use for collections and other purposes in The Panic Room. So, in order to maybe gain something beneficial, both friends and interactions (many of them) are required. Meanwhile, positive interactions earn the player white karma points, while bad interactions earn black karma points; why any of this matters, we have no idea, and there is no explanation as far as we can determine.
For those who have read this far or simply skipped to this point, there is a plot, a murder mystery to be precise. In The Panic Room, the player accumulates journal pages as they progress through the game, doing hidden object scenes and obtaining extra items in specific rooms (and there are many diaries). The primary diaries follow the main plot of the house, which involves a murder. When read singly, the plot is fragmented, but we read the diaries every 10 pages or so, which makes more sense.
Other game features and activities include gathering and putting together puzzles that are required for the game’s primary storyline and progression. There is also a slew of other puzzles in The Panic Room. Oh, and don’t forget about making objects into other items for use in story quests or as decorations for a player’s room rack. There are also collections to make in order to fill a display cabinet. There are so many things to do that the gamer may easily spend hours just doing them.