Slender: The Eight Pages REMAKE 2022: Beware Of The Faceless Creature
March 24th, 2022
The dark night forest holds many dangers. One wrong turn and you are unlikely to find your way out of the thicket. Soon you will realize that the Slender is not the only danger.
A faceless creature will never leave you alone. He's always there. He's always watching. It's impossible to hide or run away from him. And don't look at him for long! Otherwise, the last light will go out and you will be at its mercy.
How can a fragile girl stand up to a dangerous monster? Her stamina is not enough for the long run. Her phone flashlight barely lights the way. And an encounter with the killer could end in death.
Could you collect all the notes in the forest at night? Then do it in a total fog and pitch black.
Slender: The Eight Pages REMAKE is a terrifying first-person horror remake of the original game from 2012. There is no face. There are no eyes. He’s always on the lookout. There isn’t a way out. With him, you’re always alone. Slender: The Eight Pages is back on Unreal Engine 4 with a frightening new story. Kate heads to Oakside Park late at night in search of her suicidal mother’s eight missing pages. However, among the trees, a terrifying shadow of a faceless killer can already be seen. Will Kate be able to uncover the truth, and if so, how shocking will it be?
We never expected a Slender game to be as addictive as this one. Slender: The Eight Pages game is a lot of fun, but it’s also quite scary when it comes to jump scares. This game has a lot of potential, however, we’d want to offer some constructive criticism to the developers. We note that this game is still in development, therefore some of the information we provide may get changed.
Of course, Slender: The Eight Pages is a horror game, so keep that in mind. It’s just jump scares the rest of the time. If you’ve never played a Slender game, he’s a black figure with a white face that lacks any eyes, nose, or mouth. The goal is simple: collect all eight pages to win. However, collecting a page increases your chances of running across Slenderman, who will not stop until you are captured.
In terms of the gameplay of Slender: The Eight Pages, we think the movement is fluid, and the character speeds are rather well balanced. We enjoy how you can use your phone as a flashlight instead of a traditional flashlight; it gives it a more modern vibe. (There are some discrepancies in the light; sometimes it’s wonderful and bright, and other times it appears to ‘fade out.’)
There appears to be a problem with Slender: The Eight Pages AI. We had a few moments where he wasn’t even close to us, but then we got the message on the screen that we have been caught. There were no sounds, no static, and no other signs that he was close. This happened a few times. We also discovered that Slender “rushes” you before you die, which is good and makes the experience more frightening, but it isn’t consistent. We had a moment where he was far away from us and we could see him in the distance, but then we got the message that we have been caught on the screen.
In that vein, we’d switch up the animation he does when you’ve been caught. It’s a necessity to have a static animation screen with his face flashing in and out (or anything similar). The screen simply reading “you’ve been caught” is a little boring. We’d put that screen after the classic animation of him grabbing you because it tells you how many pages you’ve read and how much time you’ve spent on the game.
Generally, we think the environment of Slender: The Eight Pages is in decent shape. In terms of the animals, the texturing is generally excellent (Trees, grass, bushes, etc.) The ‘landmarks,’ on the other hand, seem out of place, like “a Playstation 2 building in a Playstation 4 environment.” The “Bathhouse” (or main building in the middle of the map) in particular appears to be extremely obvious to us. Perhaps you should modify the skin on the structure itself? About everything else, it just seems “Minecrafty.” Add some extra features to that structure, such as old benches with towels on them, a few mirrors, and so on, to make it more immersive. The main goal was to make it look more like a camping bathhouse and less deserted.
Another issue in Slender: The Eight Pages game is that the proportions of some of the landmarks are off. Some items are enormous and make you feel as though you’ve shrunk down to the size of a rabbit, while others appear to be of regular size. We understand that the map is considerably larger than the original, which is good, however, some of the landmarks are out of proportion. The Oil Tanks outside the bathhouse, the “Cut Woods” region (huge trees with no limbs or foliage, just giant logs), and the Large Rock area are the primary ones.
Furthermore, we believe the flashlight in “Darkness” mode needs a little more brightness and strength. We only mention this because, once again, the light appears to be inconsistent at times, and we had no idea we were facing one of the oil tanks because the light barely reflects off of them.