The Convenience Store | 夜勤事件 2020: Experience Photo-Realistic Horror Graphics
February 17th, 2020
Immersive experience: Atmospheric, photo-realistic graphics intensifies the horror experience.
VHS film aesthetic: VHS aesthetic emulates the look and feel of CRT screens including phosphor screen trail and bleeding, VHS tape noise, interlacing, and jitter in the analog video signal adding extra immersion to the horror experience.
Gameplay: This game is primarily a "walking simulator" genre with puzzle-solving elements.
Psychological horror: The game will drive you insane.
Japanese Theme: Environment art inspired by Japanese horror films.
2 endings: There are good and bad.
Chilla’s Art is a brotherly partnership that specializes in making Japanese horror games! They appear to make aesthetically and graphically low-budget, short dread experiences, frequently for less than $5 per, from what we can determine. The Convenience Store | 夜勤事件 is our first from them, and we’re ecstatic if not a little taken aback! This might be the beginning of a new obsession. Let’s go shopping, shall we?
The witching hour is approaching, as the wind howls and a dark sky looms over the horizon. In The Convenience Store | 夜勤事件 Scenario, the familiar becomes odd at midnight for your protagonist. The events of this game, in which you play a college girl who has to work a midnight shift at her neighborhood convenience store, are moved by ghosts, glitches, and other bizarre phenomena. It would be a mistake for her to become engrossed in the routine of her profession, because a dangerous madness is seething under the surface, preparing to wreak havoc.
Chilla’s Art has a strong aesthetic consistency. The Convenience Store | 夜勤事件 (together with Stigmatized Property | 事故物件, Inunaki Tunnel | 犬鳴トンネル, and Aka Manto | 赤マント) provides a steady stream of Japanese vintage aesthetic horror. The art design of this game is inspired by the mechanical whirrs of a VHS tape machine removing the tape from the cassette shell and wrapping it around the inclined head drum: saturated colors and brightness, low resolution, VHS tape noise, interlacing, static, and jitter in the analog video stream. It’s as if we’re watching home footage of someone else.
The Convenience Store | 夜勤事件 references localized Japanese urban folklore and myths in its aesthetics. For the player to explore, this produces an alienating yet intimate sense of place. Because it is foreign, it is alienating. You live near a ghost town where it’s always night, the only place open is the convenience store where you work, which is very light, and practically everyone who walks in seems a little weird. What exactly are these VHS tapes that we keep getting…? Was it a problem with the CCTVs or simply your peripherals? Furthermore, this sense of place is intimate because it provides a highly customized, qualitative, and “inside-look” into this college girl’s life and activities.
Chilla’s Art is known for creating terrifying experiences set against a spooky realism atmosphere. Unlike previous entries, The Convenience Store | 夜勤事件 foregoes the discovered footage style in favor of a more introspective viewpoint that effectively puts the player in the shoes of the protagonist. The player becomes accustomed to the mundane aspects of work, such as clocking in, dealing with your annoying coworker, replenishing the shelves, taking out the trash, and so on, through the use of a seemingly repetitive storyline (namely, playing the “same midnight shift” three to four times to progress). However, bad spirits waiting to be aroused in the distinct details of each shift our protagonist plays, in the blinks of our eyes, in the shadows of our peripheral vision.
To conclude, The Convenience Store| 夜勤事件 has a simple premise and setting, but it makes excellent use of each and every second! There are drawbacks to having a real job, and the game portrays the monotony of needing to make do “because $$$” in spades. Except this one contains extra workplace risks, such as a curse and a stranger danger that you definitely didn’t request.