I’m on Observation Duty 4: Survive The Deadly Night
December 22nd, 2021
Truly unique and awesome indie horror game.
Experience goosebumps and scares.
Difficulty ranges from some very obvious changes in the room to very small and subtle changes that can be just pixels big.
Many different events can happen, making replay-ability value high.
I’m on Observation Duty is a popular horror game in which you have to “identify the difference.” The players’ job in I’m on Observation Duty 4 is to watch live security camera footage and look for anomalies in the monitored rooms. You can switch between various camera perspectives. An anomaly occurs when something (such as a piece of furniture) moves, an extra object appears, or something disappears. Intruders and ghosts are also present!
When you see something unusual in one of the monitored rooms, you must file a report by selecting the appropriate location and kind of anomaly. Because anomalies arrive at random, the player has no idea what will happen next. It’s game over if there are too many active and unreported anomalies. The goal is to live for as long as possible (from 00:00 to 06:00 in-game time). To make it through the night, you’ll need acute eyes and an excellent memory. The psychological terror in the game stems primarily from the player’s paranoia over what has changed in the house. There’s also a chance that some terrifying monsters will come.
This is a fantastic return to form for a niche series that has been losing its allure with each new installment. While Observation Duty 4 doesn’t quite approach the unnerving and dramatic heights of the previous game, it is by far the closest the developer has come.
Going back to the original game’s black and white design was a wise decision, as it gives the game a lovely found-footage feel that hasn’t been seen in the series since the first game. As a result, the Observation Duty 4 game has become considerably more difficult, as there is less visual information to go on to discover anomalies. Fortunately, this is mitigated by the fact that all of the environments are significantly less tightly packed than in prior games.
In terms of sound in Observation Duty 4, we believe that this game, like all others, may benefit from some form of atmosphere. It shouldn’t be present all of the time, but a small amount could go a long way toward making the encounter tenser. Aside from that, the game appears to be in good shape. When it comes to sound design, it’s sometimes preferable to be conservative rather than extravagant.
If you haven’t heard of Observation Duty 4, it’s a game similar to that of Spot the Difference, but with a creepy horror twist. You scan around the cameras for objects that move, disappear, or are added, but sometimes something more harmful, such as a man who shouldn’t be there, or worse, is added.
Fortunately, the Observation Duty 4 game removed a lot of unneeded anomalies from prior games, such as the growing and shrinking ones, which were usually a little monotonous and unpleasant. However, this is where we’ll identify what we believe to be the game’s major flaw. Unfortunately, it’s not all that terrifying or unsettling.
While it could just be bad luck, practically every intruder we’ve encountered has been considerably more amusing than frightening. There’s a narrow line between scary and hilarious, and we believe the Observation Duty 4 game has erred too far in the comedic direction, with so many invaders being maimed or distorted. There are a few good ones, such as the man in the sauna, but the majority of them are far too ludicrous to be taken seriously.
The Observation Duty 4 game is certainly tight and scary at times, but we’re not as nervous as we were in the original game, where the threats were just grounded enough to be creepy rather than humorous.
More anomalies in Observation Duty 4 that indicate a threat or that something is awry would help to make the otherwise dull anomalies tenser. This game already handles a lot of such things, such as missing tools, opening doors, turning off lights, and so on, but we think they could all be enhanced to be tenser in some way. Perhaps a change in the premise is required for this game, such as you being in charge of monitoring and defending your own home rather than it being your job.
We preferred the previous games’ reporting UI over Observation Duty 4 since it was smaller, more compact, and felt more confined. (In a positive way.) In prior editions, we had to look for what we intended to report.
More “dynamic” events may be a lot of fun and a lot of tension. More invaders who travel between cameras, require repeated searches or try to prevent you from reporting them. The gameplay is being expanded beyond only viewing and reporting.