
The Room Two 2016 On A Cheap Price? It’s Not As Hard As You Think.
July 5th, 2016
Fireproof Games
Easy to start, hard to put down, an entrancing mix of intriguing puzzles with a simple user interface.
A tactile experience so natural you can almost feel the surface of each object.
Immerse yourself in a variety of stunning environments which will challenge your puzzle-solving prowess.
Pore over the intricate details of dozens of artifacts in search of their hidden secrets.
A haunting soundtrack and dynamic sound effects create a soundscape that reacts to your play.
Share your progress between multiple devices, and unlock the all-new achievements.
Available in English, French, Italian, German, Spanish & Brazilian Portuguese.
The Room Two continues the time-traveling adventure begun in the first game while greatly increasing the puzzle gameplay. Follow a trail of cryptic letters left by a mysterious scientist only known as “AS” into a captivating realm of tough mystery and tactile exploration.
In most cases, you solve puzzles by interacting with the items you come across with your mouse. It has an Amnesia-like feel to it, with you flipping your mouse up to open a box or sliding it to the side to move anything out of the way. It makes you feel more involved in the puzzles, which we really appreciated. You solve more challenging puzzles that start out simple but become increasingly sophisticated as you move through the rooms. The puzzles vary in difficulty, from uncovering hidden objects to arranging seemingly random elements to make anything, such as a word or symbol. If you get stuck on a section, the game will automatically provide you clues, which you may turn off for a more challenging experience.
All of the puzzles have numerous levels, and it’s incredibly addictive to watch the area change as you solve additional stages of the game. Every stage has its own charm, despite the fact that they all have a mysterious and dark theme.
You play as an anonymous character attempting to unravel the secrets of the rooms in which you find yourself. The story is set in the 1800s based on the environment, yet you appear to be able to move through time because not all of the rooms are from the same era. This is also confirmed by the notes found throughout the game. We deduced this from the mysterious texts and messages strewn over each level. The plot revolves around you delving into a secret mystery that has been kept hidden for ages.
You’ll run across these red symbols from time to time, and they have a satanic undertone to them. It makes you wonder what kind of deeper power or mystery you’re unearthing, and it contributes to the puzzles’ intrigue. We’ll say the ending is a little underwhelming, and the story is largely inconsequential and leaves a lot to be desired. In the end, it didn’t matter to us, but if you’re looking for a magnificent story, The Room Two is not for you.
The puzzles and the artifacts in The Room Two are cleverly integrated. You’ll be solving puzzles on a model ship, for example, where everything from the ship’s cannons to the deck is meticulously detailed. On another level, you will repair a damaged crossbow, which you will later employ in the level’s riddles. You get the idea that the developers had a lot of fun creating these puzzles as beautiful and realistic as possible, and the naturalistic artstyle and general quality of the many things you interact with are extremely impressive.
However, the surrounding locations in the various puzzle rooms are not particularly remarkable and are frequently merely blackened out spaces where little can be seen. The texture quality of non-interactive regions is similarly lacking, with many of them being crudely created and having low polygon counts.
You may argue that the low-resolution backgrounds and black regions surrounding the interactive portions make it easier for the player to figure out what he or she can do. We would have loved that all of the levels have the same level of graphical detail, especially given how few rooms The Room Two contains (6 rooms, with 1 being obnoxiously short.) There isn’t much in the way of graphic modification; the only options are resolution and a few graphic presets.
In The Room Two, there is very little music, which we think is a brilliant move. When all we could hear was the background ambiance and the wonderful sounds made when you turn a key or lay a weight on a counter-scale, we felt much more immersed in the various rooms and their mysteries. The background atmosphere is excellent, and it helps to establish what type of environment you’re in. When you’re on the boat level, you’ll hear the water and the wood twisting and moving, and when you’re in the tomb/cave levels, you’ll hear faint echoes and rocks falling.
At the end of most stages, you’ll be given a last problem connected to the game’s story, and in this puzzle, you’ll see random flashes followed by a loud, almost demonic sound. The flashing noise was unpleasant to us, and it disrupted our absorption into the game. We couldn’t figure out if it was there to make the game more frightening or why it was included.
When not on sale, the Room Two is relatively affordable, costing around 259 rupees. It took us around 3 hours to finish the game, and while it doesn’t have much replayability, for the modest price you receive a lot of amusement.