Island Of The Lost 2021: Review
October 22nd, 2021
A relaxing, peaceful, exploration-adventure full of enchanting detail
Search for hidden treasures and special items spread across all eight levels
Discover dozens of secret areas and Easter eggs
Watch out for hidden dangers and booby traps!
Steam Achievements to unlock!
Featuring an original score by Emmy-nominated composer Nicholas Singer
You’ve been stranded on an unknown island during a hurricane. Travel across eight different environments. Collect treasures, solve puzzles, and find a way off the island. Island Of The Lost, a soothing first-person adventure game developed by James Smart, was launched on October 22, 2021. Enjoy and linger in the colorful surroundings to unwind and relax. Explore exotic islands, dusty valleys, jungle ruins, and dangerous swamps.
Island Of The Lost is a game that grew on us as we played it, and the more we played it, the more we liked it. It’s a first-person exploration/walking simulator game with collectibles scattered across each level. We found this frustrating at first, but after a while, we relaxed and got into the swing of things. There are a total of eight levels to explore. You take on the role of a shipwrecked passenger who has been stranded on this island. Your objective is to leave the island. After a seemingly benign arrival, you learn the island is riddled with mysteries. These mysteries are expertly buried in the Island of the Lost, and we even discovered a couple of Easter eggs. You quickly learn that this shore has claimed the lives of many previous sailors, and the island is littered with dead remains, loot, and notes. You realize the difficulties they faced and realize that getting off the island will be difficult. There are numerous booby traps and roadblocks to avoid.
Each level in the Island Of The Lost has its own unique environment. The journey takes you from the beach archipelago to dusty canyon mines, volcanic mushroom caverns, mountain plateau (our personal favorite), rocky river rapids, jungle maze, sinking marshes, and ultimately the pirate caves. Each environment has its own unique charm and set of obstacles. You must gather 4 lots of gold coins, 4 potion bottles, 4 crystal skulls, 4 goblets, and 4 gemstones on each level. On each level, you must also locate the resident parrot, a treasure chest, a map, and 4 or 5 notes. You earn an achievement for each set of four collectibles. There are a total of 90 milestones, all of which are extremely doable if you persevere.
The gameplay of Island Of The Lost is simple to play, requiring only the use of W, A, S, D, keys, and the spacebar to leap. There’s a lot of clever platforming, and you respawn right where you died. One of the major drawbacks is that each level does not have a save option. You must finish it in one sitting. Most levels took us an hour to accomplish, yet guides show gamers completing them in 30 minutes. We attempted to gather as many complete sets of collectibles as possible in one run, then swept up the rest in the following run. Because you knew what to expect, the second run-through was considerably faster and easier. However, a save would have been really helpful, as everything you gained in the previous run is gone, except for the achievements. You’ll need an excellent recall and sense of direction, especially in the wetlands, where getting lost is very simple. As a result, the game’s title ” Island Of The Lost” accurately defines the game’s gameplay.
In some locations in Island Of The Lost, the graphics are well-done, sharp, and even stunning. The water in the first level was fantastic. One thing that was lacking on the island was the presence of visible animals. You could hear birds cawing or frogs chorusing, but you couldn’t see anything. It would be plausible if something scurried across your path. In the distance, there were numerous gorgeous butterflies and birds, but that was it. Perhaps the sailors had devoured anything that moved. The sound effects, particularly your footfall on wood, were excellent. The music was fantastic, and the action, setting, and soundtrack all worked together beautifully. We had no trouble with the controls, but in our excitement to see everything, we became stuck in a clump of crystals or trees and couldn’t get out. We had to respawn and begin the level from the beginning. We were quite irritated by the situation.