
Live Adventure is a second-person adventure game that follows the journey of a unique sibling duo of aspiring explorers. The gaming camera is held by the brother, Lence, while the sister, Reel, is filmed by the same camera.
The story begins with the launch of Steve, Lence’s camera. Following the loss of their parents, those siblings embark on a grand quest to find them. They will find fascinating sites and unearth mysterious remains as they work together on the trail of a forgotten civilization. You have complete control over these two characters as a player. To explore and solve puzzles in the abandoned remains of a lush forest, you’ll have to combine their powers. From the perspective of a camera held by one of the actors, experience a whole new manner of controlling two characters with a gamepad. You’ll be able to play together as a team! Follow Lence and Reel as they embark on a search for their missing parents. Follow them on a mysterious, adventurous, and emotional trip. Lence and Reel will visit a variety of colorful and unusual locations, as well as an unexplored forest rich in exotic vegetation and mysterious ruins. Lence and Reel will encounter various ruins and archaic systems on their voyage, which they must decipher to unlock the mysteries of a fabled civilization and locate their parents.
Live Adventure is a “2nd person adventure game” in which you follow the journey of two young siblings/explorers as they travel an ancient ruins-filled woodland in search of their lost parents. Unlike a “first-person” game in which you view through the eyes of your character or a “third person” game in which you see through a camera that rotates about the character, the game’s main feature is this “2nd person” notion, which merges 1st and 3rd person surprisingly well. You control both characters at the same time with the twin sticks of a controller: the left stick controls the character the camera focuses on, and the right stick controls the character holding the camera. It takes a little getting used to the control mechanism, but once you do, it provides for some extremely fascinating gaming. The majority of the game consists of platforming puzzles in which both characters can accomplish actions that the other cannot, and you must use their distinct talents to overcome each other’s limits and bring them both to the finish line. We’ll be honest: the game’s puzzles are all quite simple, but it’s evident that its primary goal is to teach you the ins and outs of this new control technique, which it achieves admirably.
We had a lot of fun playing this game, although it wasn’t without flaws. We’re writing this just a few hours after the program was released, so don’t expect it to be flawless, but there are a few things to be aware of that may be of concern to you. We’ll be keeping a watch on the game’s development for a while, so if anything on this list is patched out later, we’ll cross it off or remove it so you know it’s no longer a problem. If you’re using a display that doesn’t have the conventional 16:9 aspect ratio (such as my 21:9 ultrawide monitor), some of the UI may misalign and the display will cut off at the top and bottom. You have two options: live with it (which isn’t a big concern; the game is still playable) or transfer your computer’s primary display to another monitor. If you exit the software, the game will not preserve your data. This contains current game progress, images shot with the in-game camera, and game settings adjustments. We discovered this when troubleshooting the above-mentioned display issue, and we lost around 10 minutes of progress as a result. Try to finish the game in one sitting till it’s fixed. There doesn’t appear to be a means to remap controls, so you’re stuck with the ones you’ve been given. For the most part, the default controls are adequate, but it would have been wonderful to be able to remap the redundant trigger/bumper controls to the jump button, for example, to make it easier to maneuver both characters and jump at the same time.
With that in mind, they were only a minor irritation while we were playing, and none of them kept us from finishing the game. Despite the flaws, we still recommend giving this game a shot. Our first playthrough took us around 20-30 minutes, then we spent another 20 minutes or so exploring around to see if we could acquire the Steam achievements. We’ll confess that, due to its brief length, it feels more like a tech demo than a full-fledged game, but we believe that’s the objective. Live Adventure’s primary purpose appears to be to test the waters and see if the “2nd person game” concept can get momentum in the market, and we’d say it succeeds admirably. It’s an intriguing concept that was executed flawlessly, and it provides the foundation for something much bigger and better to be developed on top of it. We sincerely hope that our game receives more good attention so that, one day, the Live Adventure Team can take this concept even farther and truly push the boundaries of what a second-person game can achieve.