Fall In Love With The Wonderful GOROGOA: JASON ROBERT’S 5 YEARS OF HARD WORK
December 14th, 2021
UNIQUELY IMAGINATIVE PUZZLES
GORGEOUSLY HAND-DRAWN GAMEPLAY
A NEW KIND OF STORYTELLING
CHARMING ILLUSTRATIONS AND DISTINGUISHED PUZZLE MECHANICS.
Gorogoa is a puzzle game in the abstract, however, it blurs the lines between art and game in actuality. It was originally planned as an interactive comic and has since become an award-winning mobile and PC game, thanks to developer Jason Roberts’ 5 years of hard work. Gorogoa was a life-changing experience. Even though it was brief, it was well worth our time.
Gorogoa’s mechanics entail sliding or moving quadrants of the screen in order to “match” parts. While several games, such as FEZ and Echochrome, have experimented with forced perspective to solve puzzles, and while this game does take from classic slide puzzles, it improves on these notions. While “matching” is about aligning images, as in the previous games, “matching” is also about aligning concepts. The main concept is a motif in each chapter, whether it’s “doors,” “gears,” or “lanterns.” In the next part, we’ll explain why these concepts are in quotes.
Eventually, rather than being piled on top of a piece of art, the game’s relatively simple mechanics lead to complicated places, and the riddles were intriguing. Because it can rely on trial and error, the game resembles the point and click genre at times, although we never found this to be annoying. When the game slowed down, the exquisite imagery drew our attention, and the puzzle solutions always felt ingenious rather than contrived or annoying.
Since the game’s story is delivered without words, there is a lot of room for interpretation, so you may argue that Gorogoa doesn’t have a linear plot. Nonetheless, the game does a good job of exploring various concepts. The “matching” mechanic, in particular, is frequently utilized to explore the similarities between lanterns and stars, as well as between tile work and machinery. A specific chapter of the game will look at how “door” properties exist in windows, picture frames, and doors, allowing you to enter into something new. The game performs alchemy (and, we believe, is about an alchemist), revealing the magic hidden underneath commonplace patterns. The basic mechanic of Gorogoa, according to its designer, Roberts, is “visual acrostic,” or seeing more beneath the surface of objects. Perhaps we should point out that the game is just about an hour and a half long. However, it is long enough to be rewarding.
The game’s elegance is difficult to overstate. Each frame has the appearance of an interactive painting. Art is crucial given the principles explored in the game, and we walked away from it wanting to practice the game’s approach of looking at objects so that we might recognize beauty in daily things. When you solve puzzles and advance the plot, the audio is a simple ethereal rumbling accented with chimes or sometimes scary whines. We thought it was fantastic and added to the game’s realism. Despite its beauty, the game is hardly computationally intensive (not surprising given that it has a mobile game twin). The game includes an early prototype, which was a nice touch. Also, because hints make the game far too easy, We recommend turning them off in the settings and only using them if you become frustrated.