Family Mysteries 3: Criminal Mindset: Review
July 16th, 2020
Jump into the gripping world of labs, spies and secrets!
Prove yourself as a scientist and a CIA agent in over 25 minigames!
Inspect the mysterious research facility visiting 30 locations!
Hunt for an abundance of hidden objects and collectibles!
Discover the cobwebbed family secrets in the Bonus Adventure!
Prepare for a thrilling journey into the worlds of experiments, mysteries, and espionage. Play as a prominent scientist who has been dragged into a perilous game with the objective of saving mankind and uncovering family secrets.
In this magnificent game from Artifex Mundi’s Family Mysteries series, launched on July 16, 2020, avoid being discovered, save humanity, and learn an old family secret that will cast some light on the past.
You are Nancy Bradford, the bright daughter of well-known scientists who died 20 years ago in unexplained circumstances. Your recent discoveries on mind control have attracted the attention of both a famous Neurotech Institute and the CIA, resulting in an intriguing offer. Spying, on the other hand, sounds like a dangerous career. Continuing research within the walls of a top-secret laboratory and receiving a large grant is certainly appealing; nevertheless, continuing studies within the walls of a top-secret laboratory and receiving a large grant is certainly appealing. Prepare yourselves, since this is just the beginning of a deadly game.
The story, graphics, voice, and music are all excellent. We liked how the hidden object riddles added to the plot, such as finding a guard to bound him with his handcuffs. There are also some fantastic mini-puzzles and gadgets. However, as the game progressed, the right instructions at the bottom stopped appearing, and only the instructions that began with “I contacted John Bradford and his wife…” continued to appear. This is a significant flaw that detracts from the game’s enjoyment. In comparison to other games of the same sort of class, we also thought the price to be a little exorbitant considering the length of gaming. Again, it was nicely done; we simply anticipated it to last a little longer; we finished the entire game, including the bonus chapter, in a little over three hours. There was also an issue with the game’s lack of sensitivity while picking up items in the HO scenes. We found it quite frustrating that getting the item required many taps. Hopefully, future upgrades will address these flaws and bugs.