Feel the thrill as you create the ideal squad and tactical structure that will ensure you win silverware wherever and whenever you desire.
More than 60 leagues from 24 of the world’s best footballing nations are featured.
Make your mark on the beautiful game in SEGA’s FM21 Mobile, the fastest method to attain footballing greatness, released on 23rd November 2020.
You’re undoubtedly curious as to what kind of gameplay SEGA has on hand?
By its looks, the gameplay appears to be both tough and intriguing at the same time.
You won’t just be coaching or managing the players; you’ll also be taking on some business responsibilities.
Interactions, the collective name Sports Interactive gives to all of the chats, meetings, and the like that you’ll have throughout the game, are arguably the best thing.
There have been organized as a form of a multiple-choice set of responses for more than a decade.
You’ll have a handful of predefined items to pick between speaking during a press conference or summoning a player for a conversation about their training efforts, as well as six ‘tones’ with which to say it: Calm, Cautious, Aggressive, Assertive, Reluctant, and Passionate.
Tones have been phased out in favor of gestures, which the game selects from a pool of thirty each time you interact.
That alone isn’t particularly significant – if you’ve been a long-time user, you can probably reverse-engineer what probably qualifies as Aggressive (throwing a water bottle during a half-time team meeting – frankly irresistible), or whatever else – but it works well in combination with other changes.
For one thing, press conferences are now held in a 3D environment, which means there’s a little more to manage.
Team chats have received a similar overhaul, with a nice new 3D dressing room, new gestures (when in doubt, always throw the water bottle), and new dialogue.
One gripe is that the user interface has changed, making providing individual team chats considerably slower, which is inconvenient for micromanagers.
Instead of picking a drop-down team talk on a specific player, you now have to painstakingly untick all thirteen-plus players that appeared in the game, one by one, simply to say ‘good job’ to the star performer.
At the very least, FM21 is the most active and chatty of the series. But, as powerful as all of these new relationships maybe, something else has eclipsed them for us. Something fantastic.
Previously, practically all of FM21’s data was present, but it was buried, even if your analyst achieved a perfect score of 20/20 for ‘Presenting Data.’
The analysis displays were essentially gigantic data dumps, with every pass in the game, every shot, and every error ready for you to focus down and comb through – yet we’re thinking most people ignored it.
The best is what comes as a result of xG’s addition, as you’ve also presented graphics on how ‘aggressive’ (how many clear chances you make) and ‘clinical’ (how good you are at taking them) your team is compared to everyone else in the competition – as well as how ‘quiet’ and impenetrable you are (how many chances you give up, and how many you concede in light of that) you are compared to everyone.
When you cut through the noise, you get a fantastic result: having clear data implies having a clear picture of what has to be changed. But what if you’re aggressive but not clinical? Your striker is underperforming, either due to a mental block or simply a lack of finishing ability. But you’re clinical, then you’re not getting enough points? Set your team up to take more risks by being more aggressive in creating opportunities.
For matchday, for example, we used to have many overlays up on one side of the screen that went into greater detail on each major point, but that breadth of deep-diving overlays isn’t nearly there under the new system. For example, the new color-coded cheerful faces for mindset and emptying heart symbols for physical condition imply you don’t have to dig for the first impression – but the depth is more difficult to come by. It takes another click to see each player’s actual mentality (a frowny red face could mean ‘anxious’ or ‘aggressive,’ two very different problems that require very different inputs from me to solve), and the physical condition is no longer viewable as a percentage – arguably closer to the inexact science of real life, but also a little more difficult to workaround. A couple of elements We liked, like the ‘radar,’ which is similar to the bottom-of-screen one in FIFA and allows you to view top-down team structure a little better, and the option to scrub over the entire match’s timeline, don’t appear to be present.
Finally, pre-match and post-match briefings are more in-depth, and we love the new post-match screens that show social media reactions with other results and a look at the table.
Football is the sensation that it is because it has an incredible ability to produce drama if you’ll pardon the pun. Seasons are year-long stories with narrative arcs and multi-decade adventures, and all the back pages, hashtags, and small up and down moves in the table are equally important. A few new screens here and there, as well as an end-of-season wrap-up, all add up to a developing sense of life around the game. After all, reality derives from the presence of a living environment around the item you’re simulating: the more genuine the simulation feels, the more realistic it feels. FM21 appears to understand this and does so admirably.