Music can be both an overt endeavor or a supporting theme to a bigger picture. When we think of music, we think of it in the context of the song. In reality, music is everywhere. Music goes completely unnoticed to the conscious mind most of the time. There’s no better example of this than in video games. When we play video games, we’re so focused on the objective at hand that we don’t see that music is guiding our emotions and our eyes. Music is what’s keeping us at the edge of our seat and the foot of our bed. Music in games makes the game. If you’re a producer or a game developer and you’re looking to get music made, there are a few creative tips to abide by. Even if you are not a musician, there are still some things to keep in mind. Here are a few.
Go With Quality
You’ve got to make sure that you or the person you’re trying to contract has all the right things to make a solid soundtrack. Making video games isn’t cheap. It’s a total money sink until it’s done. So one might be tempted to find someone willing to get the job done on the cheap. Anytime your partner says “I know a guy” you’d better get that interview airtight. Ask about the kind of hardware they have. With the tech advancements, you can now browse through the different resource hubs, as seen at https://dailyanalog.com, compare the different equipment you need such as the synthesizer, and familiarize yourself with their features. You’ll get a fantastic idea of what to ask for and how to go about doing the soundtrack yourself if you want to. Just don’t come to the project blind.
Make A Few Beats
Make a few beats yourself. It might not even be your lane, but knowing what is going on when it comes to the track is important. No, you’re not going to make Kanye beat your first try. Even he did five beats a day for three summers. It’s a lot like taking apart a classic car and putting it back together. You might not ever become a professional mechanic, but you know your stuff. You’re not going to get hoodwinked by some slick-talking salesman. The same goes for music.
If at all possible, come up with templates relative to the mood. You can do this a lot better if you have a background in music or took the time to make a beat yourself. Take a look at Tekken and Super Smash Bros. One thing that separated those two from the other fighting games is that each level had an amazing soundtrack. You might not have even noticed it. Every time they said: “Round 1…FIGHT” there was a sick baseline in the back or a quick, super hype instrumental. It got the players pumped. That’s the kind of effect you’re going for.
Music can make or break a game. You don’t have to have it the primary focus like Ocarina of Time, but you have to, at the very least, have it support the overall themes. That’s what it’s all about. Music is the cherry on top. If you’ve got all the other elements right, music will blast it off to a whole different level.