Legacy: Witch Island 2
February 7, 2019
Itera Labs
Widescreen Support
Interactive Jump-Map
Voice Overs
3 Difficulty Modes
Diary
Following the surprise hit that was Legacy: Witch Island, this second installment takes the princess back to the magical island, where the witch has regained her evil power! From Itera Labs, Legacy: Witch Island 2 is an imaginative hidden object adventure sequel โ are you ready for another adventure?
I have heard a lot of positive word-of-mouth about the original Legacy: Witch Island game in 2013, but have not gotten around to okay it yet. Legacy: Witch Island 2 does a great job covering for players like me by delivering a quick story recap at the very beginning of the game. As for the storyline of this sequel, there is nothing remarkably innovative, but has enough substance to make the game feel worth playing.
Legacy: Witch Island 2 shines in other aspects. Firstly, the world-building in the game is impressive. Each scene includes plenty of imaginative elements that are either unexpected or not often found in HOPA titles. This results in an engaging and unpredictable gameplay, that is just perfect in terms of challenge level. Legacy: Witch Island 2 is quite heavy on the puzzles โ some are fun, while there is also a few misses here and there. Despite that, I appreciate the amount of creativity that is clearly put into creating the game.
For a low-key standard edition game, Legacy: Witch Island 2 is surprisingly stunning. Sure, the game might not be as visually-breathtaking as some other high-budget HOPAs, but it features some high-quality animations and gorgeous location designs. On the audio side, the game I relatively quiet most of the time. When it is soundtracked, it is often backed by pleasant and relaxing musical scores that give the game a dream-like quality. The voice-overs are rougher, especially the lead characterโs unenthusiastic voice.
Most players will be glad to hear that Legacy: Witch Island 2 is a long game. I took around five hours to complete the game on the middle difficulty mode out of the three offered. Regardless of the long length, the game never feels like it is dragging or stretched out to fill time. It surprises and thrills with one creative idea after another.
The awkward and inept language and poor acting were hard to ignore from the start but I kept playing the demo/trial. It was when I reached the IHOP that included โbrushโ in the list of things to findโฆit was actually a โcombโ. That clinched it for me. Thumbs down.