Shadow creatures are invading the town and as an experienced detective, you are the only one capable of handling this challenge. Beyond the Invisible: Darkness Came is a paranormal hidden object adventure game from an indie game studio, Graphium Studio – follow them on Facebook for the latest updates here!
For seasoned HOPA players, Beyond the Invisible: Darkness Came does not offer anything particularly new in terms of concept and storyline. In fact, the storyline lacks details and depth, which makes for a less engaging experience than it could have been. In addition, the English translation of dialogues can be a little odd, which some might find distracting. On the other hand, the pacing and the delivery are on-point. As a horror-themed game, Beyond the Invisible: Darkness Came successfully builds suspense through deliberate pacing and slow reveals.
The production also helps a lot with the atmospheric nature of the game. While the graphics are not the most sophisticated, Beyond the Invisible: Darkness Came plays that into its advantage by creating an ominous environment throughout. There are hazy visuals here and there, but the subdued palette color palette effectively balances out that effect. I did not find the music to be anything special, although really enjoyed the voice-overs – which added to the realistic quality of the game.
Beyond the Invisible: Darkness Came is no your average cookie-cutter game. The adventure part takes more unexpected turns than one would expect from a game with such simple premise. The tasks to be completed can sometimes be unpredictable, which adds to the challenge. However, since the interactive map does not feature indicators of any kind, it can be quite frustrating to remember the locations that have active tasks. As for the hidden object scenes and the puzzles, the majority of them are pretty mundane.
This game works well as a standalone game, regardless of whether or not you have played the first game, Beyond the Invisible: Evening. I have never played the first game myself and found the four hours I spent playing this sequel to be satisfying. I will definitely keep my eyes out for what Graphium Studio’s future projects have in store.