Labyrinths of the World: When Worlds Collide Collector's Edition
June 14, 2018
Domini Games
Widescreen Support
Interactive Jump-Map
Voice Overs
3 Difficulties + Custom Mode
Exclusive Bonus Chapter
Integrated Strategy Guide
Wallpapers & Concept Art
Soundtracks & Cutscenes
Achievements & Collectibles
Replayable HOs & Puzzles
Gallery & Morphing Objects
You and your sister have been called in by the British Library to help investigate a sacred book, The Gates. Things took an unexpected turn when your sister got sucked into the book! Discover the parallel realms, the World of Order and the World of Chaos, and the battle space between the two, the Arena, as you try to rescue your sister from the gasps of an evil sorcerer!
We have never been the biggest fans of the Labyrinths of the World series, but we always appreciate Domini Games’ effort in interrogating some interesting science fiction elements into the fantasy concepts. With this latest installment, however, Domini Games seems to have traded that for a full-fledged fantasy adventure. Labyrinths of the World: When Worlds Collide feels like a rehash of every fantasy HOPAs ever – fantasy realms, an evil conqueror, a missing relative, and a magical book. Not only that, but the storyline in this game is also incredibly disjointed, and thus, not at all convincing.
Labyrinths of the World: When Worlds Collide utilizes a wide variety of bright colors in its visuals. We personally have no problems with such lush colors and extravagant special effects, but some might find them overwhelming and perhaps, childish. As for the audio, the soundtracks and the voice-acting are both quite solid, although not outstanding by any means.
Despite having so many tasks packed into a single scene, Labyrinths of the World: When Worlds Collide fails to deliver much challenge. Fans of the HOPA genre will find the adventure gameplay predictable and straightforward, the hidden object scenes mundane, and the puzzles disappointingly easy even on the Hard mode. That being said, the game mechanics work effectively alongside each other, creating a cohesive and at times, enjoyable experience.
Labyrinths of the World: When Worlds Collide is also a relatively long game. The main game took us nearly five hours to complete, and the bonus chapter added another hour to the length. The Collector’s Edition is nothing out of the ordinary; a strategy guide, wallpapers, concept art, soundtracks, videos, replayable hidden object scenes, replayable puzzles, achievements, three sets of collectibles, and a Gallery for you to decorate.
Labyrinths of the World: When Worlds Collide is one of the weaker sequels of the series. It serves as a decent, colorful pastime, but not much else.
In this series:
- Labyrinths of the World: Shattered Soul
- Labyrinths of the World: Forbidden Muse
- Labyrinths of the World: Changing the Past
- Labyrinths of the World: Stonehenge Legend
- Labyrinths of the World: Secrets of Easter Island
- Labyrinths of the World: The Devil's Tower
- Labyrinths of the World: A Dangerous Game
- Labyrinths of the World: When Worlds Collide
- Labyrinths of the World: Lost Island
- Labyrinths of the World: Fool's Gold
- Labyrinths of the World: Wild Side
- Labyrinths of the World: Hearts of the Planet