Fear For Sale: The Curse of Whitefall Collector's Edition
October 8, 2017
Hidden Objects Vs. Jigsaw
3 Difficulties + Custom Mode
Exclusive Bonus Chapter
Integrated Strategy Guide
Wallpapers & Screensavers
Soundtracks & Concept Art
Achievements & Collectibles
Emma Roberts, a renowned journalist from Fear For Sale magazine, was asked to investigate ghost sightings at a construction site for a new hotel in Whitefall, Alaska. She quickly learns that these spirits are all somehow connected to the great Whitefall fire in 1912. Can you keep history from repeating itself and save yourself in time?
Although the storyline in this latest Fear For Sale game revolves around ghosts and spirits once again, we actually found it to be quite interesting. The time-travel aspect of the game works to keep things fresh, despite the rather straightforward storyline. Each character in the game also embodies distinct personalities, which is showcased through the excellent character animations and voice-overs.
While most Fear For Sale games rely heavily on fantasy elements and extravagant special effects, The Curse of Whitefall is unexpectedly realistic. All of the scenes in in the game are extremely well-crafted and the gloomy mood of the visuals is appropriate for the game. However, Fear For Sale: The Curse of Whitefall could really use some extra creepy factors. As it is now, the “fear” element in the title is nowhere to be found.
Fear For Sale: The Curse of Whitefall is by no means, a groundbreaking game. The game resorts to the traditional HOPA style, with nothing particularly innovative. The adventure portion of the game is entertaining alright, but lacks the much-needed challenge and creativity. The hidden object scenes are simple and easy, they also give you the option to play jigsaw puzzles instead. At the same time, the puzzles are slightly disappointing, especially since the developer could have done more with the puzzles given such a fascinating storyline.
As for the length, Fear For Sale: The Curse of Whitefall does not stray far from the standard HOPA length of around four hours. The bonus chapter is decent and it is just as enjoyable as the main game. Other extras include a strategy guide, wallpapers, concept art, soundtracks, screensavers, achievements, morphing objects, and collectibles.
Fear For Sale: The Curse of Whitefall is too mundane to be memorable, although its flaws are not significant enough for it to be considered a lackluster sequel.
In this series:
- Fear for Sale: The Mystery of McInroy Manor
- Fear for Sale: Sunnyvale Story
- Fear for Sale: Nightmare Cinema
- Fear for Sale: Phantom Tide
- Fear for Sale: The 13 Keys
- Fear for Sale: Endless Voyage
- Fear for Sale: City of the Past
- Fear for Sale: The House on Black River
- Fear for Sale: The Dusk Wanderer
- Fear for Sale: Hidden in the Darkness
- Fear for Sale: The Curse of Whitefall
- Fear for Sale: Tiny Terrors