Nightfall: An Edgar Allan Poe Mystery
July 30, 2014
ERS Game Studios
As anyone would have guessed, Nightfall: An Edgar Allan Poe Mystery is a detective/murder-solving themed freemium hidden object game, which might have set apart the game from the rest of its kind a little bit. Nightfall scored high on its exciting plot and captivating storyline, which other F2P games usually lack. You will be solving murder crimes, investigating scenes and interrogating suspects all over Paris – all along with completing hidden object scenes, fulfilling quests from other characters and earning money and experiences.
If you are familiar with the freemium hidden object genre, then Nightfall would not take you back by surprise since there is nothing really unique about the game. Nightfall is dominated by hidden object scenes, although there is a variation of searching modes in each scene; we still wish that the developers incorporated some adventure elements into the game like some other freemiums we have seen, considering that Nightfall has the potential to be such a great freemium adventure. Nonetheless, there are a couple interesting features such as the Interview mini-game that has you answering trivia questions regarding the storyline and the office that you can spend your coins and gems to decorate. Currently, the social features are very limited; but we can expect them in future updates.
Presentation wise, Nightfall is solid, but not noteworthy. The graphics are undoubtedly ERS’, they are ominously beautiful, yet not very sharp nor particularly attractive. We are also slightly annoyed by the graphic bars at the sides of the screen; a 2014 game has no excuse not to fill a widescreen. On the audio side, the music team did quite a great job – the soundtracks are dark and mysterious, which really help build up the environment.
Nightfall: An Edgar Allan Poe Mystery is a Free-to-Play game, that means that despite the game being free, there are some features that required you to spend real money on. The freemium model in Nightfall is fairly standard, most of the times money would be spent on purchasing extra energy to extend the gameplay session. Purchasing extra coins or gems is not necessary, but it does help you to progress at a much faster pace.
In this series:
- Dark Tales: Edgar Allan Poe's Murders in the Rue Morgue
- Dark Tales: Edgar Allan Poe's The Black Cat
- Dark Tales: Edgar Allan Poe's The Premature Burial
- Dark Tales: Edgar Allan Poe's The Gold Bug
- Dark Tales: Edgar Allan Poe's The Masque of the Red Death
- Dark Tales: Edgar Allan Poe's The Fall of the House of Usher
- Nightfall: An Edgar Allan Poe Mystery
- Dark Tales: Edgar Allan Poe's The Mystery of Marie Roget
- Dark Tales: Edgar Allan Poe's The Tell-Tale Heart
- Dark Tales: Edgar Allan Poe's Metzengerstein
- Dark Tales: Edgar Allan Poe's The Raven
- Dark Tales: Edgar Allan Poe's Lenore
- Dark Tales: Edgar Allan Poe's Morella
- Dark Tales: Edgar Allan Poe's The Pit and the Pendulum
- Dark Tales: Edgar Allan Poe's The Oval Portrait
- Dark Tales: Edgar Allan Poe's Speaking with the Dead
- Dark Tales: Edgar Allan Poe's Ligeia
- Dark Tales: Edgar Allan Poe's The Bells
- Dark Tales: Edgar Allan Poe’s The Devil in the Belfry