Witch Hunters: Full Moon Ceremony Collector's Edition
August 03, 2014
Top Evidence Studio
Widescreen Support
Interactive Jump-Map
Voice Overs
3 Difficulty Settings
Diary
Exclusive Bonus Chapter
Integrated Strategy Guide
Wallpapers & Concept Art
Soundtracks
Achievements & Collectibles
Replayable Mini-Games
The story in Witch Hunters: Full Moon Ceremony is…confusing and disconnected. The Moon Queen is about to be chosen if not for a group of evil witches that destroyed a magic mirror that prevent it from happening. Long story short, a dwarf appeared out of the mirror that has just been transported to your house and started threatening your family and wrecking your house room to room. In a blink of an eye, your house has been turned into the battleground between the good and the evil witches. There are lots of noticeable holes in the plot; How does the dwarf connect with the witches? Why are the good witches so unhelpful? Why is the magic mirror so important? and the list goes on. Also, there seems to be a confusion in the time period of this game. While the delivery truck that delivered your mirror at the start of the game appeared modern, your house is terribly ancient.
Witch Hunters: Full Moon Ceremony does not really impressed with the visuals and audio side either. Although the visuals seem to improve as the game progresses, they are still not very satisfying. Each scene is dark and gloomy, dull and desperate, extremely outdated. The voice overs are a little off and the music is way too intense, loud and dramatic which can easily become very distracting.
On the gameplay side, Witch Hunters: Full Moon Ceremony did better. Although there is nothing remarkable about the gameplay, there is nothing wrong about it. The hidden object scenes and puzzles are mostly straightforward and pretty easy, this goes the same for the adventure part of the game. As for the length, the main game offered an average 3 and a half hour playtime for advanced players.
As a Collector’s Edition, Witch Hunters: Full Moon Ceremony is awfully weak on the extra content. This included a strategy guide, a bonus chapter, wallpapers, soundtracks, concept art, replayable puzzles, achievements and morphing objects (that disappear rather than morph).